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Ultimist Status:Offline Date registered: 19.08.2009 Post:1 Send Message |
Just wondering if it is normal for 3D objects to be "wobbly" with Pete's 2.9 GPU plugin, or if it is a setting I need to fix. | ||||
mzso ![]() Status:Online Date registered: 19.10.2009 Post:3 Send Message |
I suppose its normal. I checked out how it looks on a real ps1. It seemed to have same wobbliness, but not so noticable. I think the higher resolutions with emulation makes it a lot more noticable. | ||||
diceman2037 Real addict ![]() ![]() ![]() Status:Offline Date registered: 18.07.2005 Post:165 Send Message |
Lack of Z-depth | ||||
mzso ![]() Status:Online Date registered: 19.10.2009 Post:3 Send Message |
Can that be helped? | ||||
The_Source ![]() Real addict ![]() ![]() ![]() Status:Offline Date registered: 14.07.2004 Post:492 Send Message |
Not by normal means for sure. PS1 itself doesn't have Z buffer, so emulator just doesn't have anything to emulate here. Perhaps a good shader would work. Guest, what can you say? Is there any algorithm that can do this? Signature He wants to cure the minds, The minds of entire humankind ![]() | ||||
KrossX Strong supporter ![]() ![]() Status:Offline Date registered: 16.06.2008 Post:90 Send Message |
An plugin's shader for it? Those only work with the final image. Signature ![]() | ||||
mzso ![]() Status:Online Date registered: 19.10.2009 Post:3 Send Message |
If it doesn't have a z-buffer then what does it have? Other improvements were made like increasin internal X and Y resolution. Why the depth couldn' be increased? | ||||
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