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diceman2037 
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The_Source schrieb

    What the...? Programs in Vista can't access registry without admin permissions??


they can, but for the way EPSXE works it will need elevated privaledges (you can go into the espxe properties and select always use elevated privaledges)




kispistax 



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diceman2037 schrieb

    no, they didn't

    Opengl in Vista IS OPENGL, its a fully working Opengl 2.0 ICD, the rumour that it is emulated was a load of crap that the inquirer started.

    the problem is that Epsxe can't access its registry entries in vista, so you need to run it as admin (right click on the app and click run as)


Well I have grafics problems with all Pete's gpu plugins and it's not matter of admin rights.
I've tried it.




diceman2037 
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kispistax schrieb

    Well I have grafics problems with all Pete's gpu plugins and it's not matter of admin rights.
    I've tried it.



yeah, you need to disable DEP as well.

it prevents the functions that epsxe performs in memory from working.




kispistax 



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diceman2037 schrieb

    yeah, you need to disable DEP as well.

    it prevents the functions that epsxe performs in memory from working.


DEP is disabled but nothing has changed!
There are a lot of missing triangles in grafics.



Here is my plugin config




The_Source ...
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I have a strange feeling that your driver has a problem with CW/CCW polygon drawing. If there's no new version try to downgrade or to find beta version on AMD site. They promised to make a hard work on drivers recently.
I have nvidia card but I will test Crash Bandicoot series today to verify if it is really a driver problem.





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diceman2037 
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The_Source schrieb

    I have a strange feeling that your driver has a problem with CW/CCW polygon drawing. If there's no new version try to downgrade or to find beta version on AMD site. They promised to make a hard work on drivers recently.
    I have nvidia card but I will test Crash Bandicoot series today to verify if it is really a driver problem.


this seems similiar to that error that other guy said he was able to fix.




kispistax 



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diceman2037 schrieb

    this seems similiar to that error that other guy said he was able to fix.


First thank you for helping me!
How did the other guy fix that problem? Sorry but I can't find that topic. Oh by the way. This grafic problems exist in all games (in ePSXe with all Pete's gpu plugins I may say there is no other perfectly working gpu plugin yet) for me.
I've had this problem before I bought my new vga the previous one was an Ati Radeon 9800 Pro.
I wonder there is no other guy with VISTA and ATI card combo in this forum who can tell me his experiences.
I always update my Ati drivers and always have the same situation.

[Dieser Beitrag wurde am 18.10.2007 - 19:55 von kispistax aktualisiert]




The_Source ...
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Just checked Crash Bandicoot 2 with my GeForce 8800 GTX (163.69 vista drivers). Works just fine.





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diceman2037 
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kispistax schrieb

    First thank you for helping me!
    How did the other guy fix that problem? Sorry but I can't find that topic. Oh by the way. This grafic problems exist in all games (in ePSXe with all Pete's gpu plugins I may say there is no other perfectly working gpu plugin yet) for me.
    I've had this problem before I bought my new vga the previous one was an Ati Radeon 9800 Pro.
    I wonder there is no other guy with VISTA and ATI card combo in this forum who can tell me his experiences.
    I always update my Ati drivers and always have the same situation.




it seems you can't

andon schrieb

    I'm using Windows Vista and Catalyst 7.9 on a laptop with a Radeon Mobility X1600 chipset. Unfortunately, the OpenGL plugins have what seem to be tessellation errors on world maps in games like Final Fantasy VIII and Star Ocean 2. The problem is not limited to the world maps, but it is most obvious on them. This appears to be limited to the Catalyst drivers for Windows Vista, but the behaviour is not unlike a triangle strip with a degenerate triangle, or an improperly issued triangle fan. I suspect something about the polygon winding is confusing Catalyst's Vista ICD.

    Considering the specific nature of this problem, it might be easier to fix if I could take a look at the source code for the OpenGL2 2.8 plugin (the bug also manifests itself in the OpenGL 1.76 plugin). I've got 7 years experience with OpenGL, and I've worked on Snes9x among other emulators; I'm fairly certain I can fix this problem. What's more, Windows _does_ support selecting render devices for OpenGL, but it must be done when selecting the Device Context... in other words, the "Select Device" feature in the D3D plugins is also possible in OpenGL - and would make rendering directly to a different display much easier. This is something I could implement in about 5 minutes, as I work with multiple display devices on a daily basis.

    If it's not possible to distribute the source code, it would still be a great help if you could look at the differences between the draw primitive calls in the D3D plugin and the draw array calls in the OpenGL plugin. You might consider a new compatibility option to avoid fans/strips for buggy drivers.

    Thanks,
    - Andon


[Dieser Beitrag wurde am 20.10.2007 - 05:14 von diceman2037 aktualisiert]




kenyon53 



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screen of v rally 2 with my config AMD 64 4200 X2 - X850 XT catalyst 7.11 - VISTA PRO 32 Bits - epsxe + pete open gl 2.8



What do I do to solve this graphical bug presents on all my games ?





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