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Stephen 
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Date registered: 12.04.2007
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...   Created on 14.06.2009 - 16:12Jump to top Quote this post Report this post Edit Delete


I just noticed the sources for the OpenGL plugin. Thank you very much!

I've ported to 64bit for use in pcsx-df:
PeopsMesaGL-1.78-amd64.tar.gz


EDIT:
Quick bug fix:
PeopsMesaGL-1.78-2-amd64.tar.gz

[Dieser Beitrag wurde am 15.06.2009 - 12:20 von Stephen aktualisiert]




mikeym 



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...   Created on 14.06.2009 - 19:58Jump to top Quote this post Report this post Edit Delete


Nice!

Good job porting the Mesa/OpenGL plugin although it seems a bit unstable still on my system (64 bit Ubuntu NVidia 8600 GT).

I'd just posted about the XGL2 plugin for pcsx-df which is a very nice plugin.

A note for anyone compiling it - the plugin can be compiled by running make in the src_plugin folder and the config window requires the headers for libgtk1.2 (sudo apt-get install libgtk1.2-dev in ubuntu) and can be installed by running ./configure then make in the src_linux_cfg/gpucfg folder. Also there were a few symbolic links to automake-1.9 which stoped ./configure from working on my system which has automake-1.10 installed so I had to replace them with:

Code:
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VER=1.10 # or whatever your automake version is
rm INSTALL
ln -s /usr/share/automake-$VER/INSTALL INSTALL
rm COPYING
ln -s /usr/share/automake-$VER/COPYING COPYING
rm depcomp
ln -s /usr/share/automake-$VER/depcomp depcomp
rm install-sh
ln -s /usr/share/automake-$VER/install-sh install-sh
rm missing
ln -s /usr/share/automake-$VER/missing missing




mikeym 



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...   Created on 15.06.2009 - 15:02Jump to top Quote this post Report this post Edit Delete


Pretty good! Working rather nicely now with Wipeout3 on Ubuntu 64.




Turning on offscreen drawing and setting framebuffer access to full software (FVP) still causes a seg fault on my system but everything else seems good.




Stephen 
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...   Created on 17.06.2009 - 08:54Jump to top Quote this post Report this post Edit Delete


New bugfix version up that will fix the soft emu segfaults:
http://pcsx-df.game-host.org/pcsx-df/fi … d64.tar.gz




KrossX 
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...   Created on 18.06.2009 - 05:04Jump to top Quote this post Report this post Edit Delete


Oh, looks like a great work there!

Maybe you should pass over here to tell about it (make a topic)?
Emuforums - News





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Whistler 



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...   Created on 18.06.2009 - 06:06Jump to top Quote this post Report this post Edit Delete


well I have already ported the plugin to x64 (about half a month ago), as well as ported the configuration utility to GTK2. Looks like I should wait some more time

https://pcsxr.svn.codeplex.com/svn/pcsx … /peopsxgl/

[Dieser Beitrag wurde am 18.06.2009 - 08:06 von Whistler aktualisiert]





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mikeym 



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...   Created on 19.06.2009 - 14:30Jump to top Quote this post Report this post Edit Delete


Whistler, I can't find a makefile on yours to test it.




Whistler 



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...   Created on 19.06.2009 - 17:18Jump to top Quote this post Report this post Edit Delete


the makefile is integrated into the build tree. Try pulling the whole build tree:

svn checkout https://pcsxr.svn.codeplex.com/svn/pcsxr

...and run "./configure --enable-opengl" to configure, cd to plugins/peopsxgl and run make to only build the plugin. The built .so file should be at plugins/peopsxgl/.libs/libpeopsxgl.so and the configuration utility should be at plugins/peopsxgl/cfgpeopsxgl (copy this to ~/.pcsx/plugins as well).

[Dieser Beitrag wurde am 19.06.2009 - 17:21 von Whistler aktualisiert]





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Verwandte Suchbegriffe:
pcsx-df xenogears | pcsx-df opengl plugin | peops opengl 1.78 | installing peops | peops mesa | pcsx-df peops plugins | peops mesagl configuration | pcsx-df peops
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