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maruke 
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Date registered: 22.08.2005
Post:25
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...   Created on 22.09.2005 - 20:45Jump to top Quote this post Report this post Edit Delete


I honestly must say that i'm upset to see you quit. In this subforum there isn't much traffic - and you as one of the most active members will sure leave a hole.

Why don't you want to continue to write shaders? Too little feedback? That's a hard one in this forum - at least for me. Are you out of ideas? Don't have enough time anymore? Whatever it is - I wish you the best.

Regards, chris




maruke 
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Date registered: 22.08.2005
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...   Created on 23.09.2005 - 13:29Jump to top Quote this post Report this post Edit Delete


Wow, excellent work ShadX! The experimental version looks really good. Somehow a bit fuzzy but the overall image impression is very pleasing!

And the way you're doing Texture-lookup is very tricky (almost beautiful)! I hope you don't mind if I'm a little bit "inspired" by it.

See you soon, Chris




maruke 
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Date registered: 22.08.2005
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...   Created on 26.09.2005 - 17:58Jump to top Quote this post Report this post Edit Delete


Impressive ShadX! It's getting better and better!
Please chk your private msgs.




Superman 
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Date registered: 25.06.2005
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...   Created on 01.10.2005 - 02:32Jump to top Quote this post Report this post Edit Delete


very nice

I have a question, if I enable 2xsal does that void out the slf/slv files? I just noticed when I turned it off the game looked much different and more appealing.

[Dieser Beitrag wurde am 01.10.2005 - 02:34 von Superman aktualisiert]




Superman 
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Date registered: 25.06.2005
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...   Created on 02.11.2005 - 16:27Jump to top Quote this post Report this post Edit Delete


I know you guys like feedback and sorry I haven't been providing much lately. I would be commenting right now, but my laptop's lcd is a little out of whack and has been for a few weeks now...




emukim 



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Date registered: 03.12.2005
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...   Created on 03.12.2005 - 00:28Jump to top Quote this post Report this post Edit Delete


some issue about using "ShadX Maruke new" shader effect.



Plugin: Pete's OpenGL2 Driver 2.7
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6600/PCI/SSE2/3DNOW!

Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 3
- Hi-Res textures: 1
- TexWin pixel shader: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 1
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: off
- Shader effects: 5/3
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]





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Verwandte Suchbegriffe:
shadx maruke | shadx shader | shadx | shadx shaders | maruke | shadx maruke shader | shadx shader plugin | ogl2 lookup shader
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