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Kruno 



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...   Created on 04.06.2006 - 11:26Jump to top Quote this post Report this post Edit Delete


I browsed the boards and viewed the source of a few people's plugins around here in order to find out what are the technical capabilities of the plugin.

Thanks to ShadX's code I found that an inverse uniform exists and you can use images with your shaders, hopefully to cache data for the next pass.

Anyway I would really like to know if there is a list of uniforms and capabilities that the OGL2 plugin has.
Does anyone know of any?

Thanks.

EDIT: Another quicky, does the texture we use with the shader become upsampled in (GPU memory of course) to a FP texture instead of a standard RGBA8?

[Dieser Beitrag wurde am 04.06.2006 - 12:50 von Kruno aktualisiert]




PeteBernert 
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...   Created on 06.06.2006 - 10:24Jump to top Quote this post Report this post Edit Delete


>Anyway I would really like to know if there is a list
>of uniforms and capabilities that the OGL2 plugin
>has.

I never created a list, no need for it... there are just a handful of uniforms, and the possibility to add custom textures as lookup tables, that's it. No multi-pass (yet, see the other thread in this forum), and therefore also no need for FP textures.

The few uniforms can easily be found in the example shaders of my side (reminds me to add Guest(r)'s shader collection as well, damn, I knew I have forgotten something).




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...   Created on 07.06.2006 - 09:50Jump to top Quote this post Report this post Edit Delete


Safe and sound at last.
Can now play wow without second toughts.





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