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PlayerX Frequent poster ![]() Status:Offline Date registered: 31.03.2007 Post:12 Send Message |
Hi people. | ||||
diceman2037 Real addict ![]() ![]() ![]() Status:Offline Date registered: 18.07.2005 Post:166 Send Message |
use EternalSPU 1.41, its more accurate. | ||||
PlayerX Frequent poster ![]() Status:Offline Date registered: 31.03.2007 Post:12 Send Message |
I was using EternalSPU 1.41, but this plugin presents incompatibility with the savestates of ePSXe . On the other hand, this seems to presenting incompatibility with Metal Gear Solid, I tried all the configurations and not synchronize the game well, neither in SPUasync mode | ||||
diceman2037 Real addict ![]() ![]() ![]() Status:Offline Date registered: 18.07.2005 Post:166 Send Message |
most of the spu plugins to not reinit the sound when you load a save state. | ||||
PlayerX Frequent poster ![]() Status:Offline Date registered: 31.03.2007 Post:12 Send Message |
PEOpS Dsound does not have problems with the savestates, recover the sound perfectly. | ||||
MegaManJuno Strong supporter ![]() ![]() Status:Offline Date registered: 28.02.2006 Post:34 Send Message |
Not always... Some games are better with the PEOpS SPU. Specifically, I seem to recall some Saga Frontier sound effects are completely wrong in Eternal, but play seemingly fine in PEOpS. The reverse is also true for other games (i.e.: Eternal works better)... so, it ends up a matter of trial and error to determine which of the 2 SPUs is actually "better" for any given game. Signature | ||||
diceman2037 Real addict ![]() ![]() ![]() Status:Offline Date registered: 18.07.2005 Post:166 Send Message |
any game that has an issue in Eternal usually just requires a small amount of tweaking to get working correctly. | ||||
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