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mfribeiro 



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Date registered: 16.06.2007
Post:1
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...   Created on 16.06.2007 - 17:26Jump to top Quote this post Report this post Edit Delete


Hello all,

Im trying to write a plugin for epsxe but I cannot find any information on the plugin interface, specially the PadDataS structure.

Does anyone have a clue of this structure? The header file seems outdated:
typedef struct
{
// controler type - fill it withe predefined values above
unsigned char controllerType;

// status of buttons - every controller fills this field
unsigned short buttonStatus;

// for analog pad fill those next 4 bytes
// values are analog in range 0-255 where 128 is center position
unsigned char rightJoyX, rightJoyY, leftJoyX, leftJoyY;

// for mouse fill those next 2 bytes
// values are in range -128 - 127
unsigned char moveX, moveY;

unsigned char reserved[91];

} PadDataS;

Is there a newer one?




Z 
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Date registered: 03.08.2005
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...   Created on 20.07.2007 - 18:01Jump to top Quote this post Report this post Edit Delete


AFAIK ePSXe doesn't support pad-plugins (even if this option is listed in configuration window), does it?

I'd like to use my negcon with ePSXe, but it seems impossible to do. There are some games that support only digital and negcon mode but not dual shock, so there is no way to control it other than digital mode.

Maybe anyone found a solution for this... could be a topic of it's own.




diceman2037 
Real addict
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Date registered: 18.07.2005
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...   Created on 14.09.2007 - 09:07Jump to top Quote this post Report this post Edit Delete


no it doesn't, this was actually included on the grounds that a new version was coming that would support it... but it never came :|





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Verwandte Suchbegriffe:
negcon plugin | epsxe negcon | epsxecutor forum | epsxe config negcon | negcon epsx | epsx pad plugin | epsxe pad plugins | negcon pad plugin
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