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guest ...
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...   Created on 28.11.2006 - 12:57Jump to top Quote this post Report this post Edit Delete


Shaderpack 2.3 is available at a new dl location.
A nice selection of Dosbox shaders is also available for downolad (added 1.11.2007).

http://code.google.com/p/emugameshader/

[Dieser Beitrag wurde am 29.09.2008 - 20:39 von guest aktualisiert]




Moranna 



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Any chance you can upload this somewhere else, tons of ads at this site please.




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No problem.




Moranna 



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...   Created on 07.02.2007 - 00:24Jump to top Quote this post Report this post Edit Delete


Thank you very much




Moranna 



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Thanks




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...   Created on 04.03.2007 - 20:27Jump to top Quote this post Report this post Edit Delete


I'm really liking the AA shaders now... nice update. =)





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Anyone please explain me how to use shaders under linux. What folder must I place shader files into?





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...   Created on 06.03.2007 - 11:49Jump to top Quote this post Report this post Edit Delete


Dunno if the folder's name must be "shaders" or "Shaders".
The folder should be placed in the same folder as the emulator main executable.

Chin up!

Shaders are nothing a C++ coder couldn't handle.




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...   Created on 06.03.2007 - 14:34Jump to top Quote this post Report this post Edit Delete


Yeah I saw the code. When used d3d in windows I created my shaders on assembler rather than on hight level language though. By the way, I'm not really good in OpenGL, so please explain me what are GLSlang shaders and what is the difference between them and normal shaders.





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GLSLang:

http://developer.3dlabs.com/openGL2/index.htm schrieb

    3Dlabs initiated the development of the OpenGL Shading Language over three years ago with a sweeping vision for the first fundamental upgrade to this widely available 3D graphics API in its ten year history.

    Working within the open standards process at the OpenGL Architecture Review Board (ARB), 3Dlabs has spearheaded the definition of a powerful high-level, hardware independent shading language - the OpenGL Shading Language. This language enables direct compilation of C-like programs to graphics hardware machine code, creating enormous opportunities for compiler and graphics architectural innovation and bringing real-time cinematic-quality rendering a step closer to reality.




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shader pack | dosbox shaders | guests shader pack | guest shader pack | dosbox shader | pete ogl2 guest shaders | ogl2 shaders | guest shader pack 2.2
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