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KrossX 
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...   Created on 18.06.2009 - 05:07Jump to top Quote this post Report this post Edit Delete


New pack? T_T *tears*





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guest ...
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...   Created on 18.06.2009 - 19:47Jump to top Quote this post Report this post Edit Delete


I find this shader below to be one of the used sort but it wasn't published yet in it's current form...

Vertex file

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/*
   Copyright (C) 2009 guest(r) - guest.r@gmail.com
*/

uniform vec4 OGL2Param;
uniform vec4 OGL2Size;

void main()
{
float x = (OGL2Size.x/2048.0)*OGL2Param.x;
float y = (OGL2Size.y/1024.0)*OGL2Param.y;
vec2 dg1 = vec2( x,y);  vec2 dg2 = vec2(-x,y);
vec2 sd1 = dg1*0.5;     vec2 sd2 = dg2*0.5;
vec2 ddx = vec2(x,0.0); vec2 ddy = vec2(0.0,y);

gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_TexCoord[1].xy = gl_TexCoord[0].xy - sd1;
gl_TexCoord[2].xy = gl_TexCoord[0].xy - sd2;
gl_TexCoord[3].xy = gl_TexCoord[0].xy + sd1;
gl_TexCoord[4].xy = gl_TexCoord[0].xy + sd2;
gl_TexCoord[5].xy = gl_TexCoord[0].xy - dg1;
gl_TexCoord[6].xy = gl_TexCoord[0].xy + dg1;
gl_TexCoord[5].zw = gl_TexCoord[0].xy - dg2;
gl_TexCoord[6].zw = gl_TexCoord[0].xy + dg2;
gl_TexCoord[1].zw = gl_TexCoord[0].xy - ddy;
gl_TexCoord[2].zw = gl_TexCoord[0].xy + ddx;
gl_TexCoord[3].zw = gl_TexCoord[0].xy + ddy;
gl_TexCoord[4].zw = gl_TexCoord[0].xy - ddx;
}


Fragment file

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/*
   The 4xGLSoft shader - Bloom II
   
   Copyright (C) 2009 guest(r) - guest.r@gmail.com
*/


uniform sampler2D OGL2Texture;

float hd(float x)

  float y = x*1.1547-1.0;
  float z = x*0.8660254;
  y = (sin(y*1.5707)+1.0)*0.866025;
  return ((1.0-z)*x+z*y);
}

void main()
{
    vec3 c11 = texture2D(OGL2Texture, gl_TexCoord[0].xy).xyz;
    vec3 s00 = texture2D(OGL2Texture, gl_TexCoord[1].xy).xyz; 
    vec3 s20 = texture2D(OGL2Texture, gl_TexCoord[2].xy).xyz; 
    vec3 s22 = texture2D(OGL2Texture, gl_TexCoord[3].xy).xyz; 
    vec3 s02 = texture2D(OGL2Texture, gl_TexCoord[4].xy).xyz; 
    vec3 c00 = texture2D(OGL2Texture, gl_TexCoord[5].xy).xyz; 
    vec3 c22 = texture2D(OGL2Texture, gl_TexCoord[6].xy).xyz; 
    vec3 c20 = texture2D(OGL2Texture, gl_TexCoord[5].zw).xyz;
    vec3 c02 = texture2D(OGL2Texture, gl_TexCoord[6].zw).xyz;
    vec3 c01 = texture2D(OGL2Texture, gl_TexCoord[1].zw).xyz; 
    vec3 c21 = texture2D(OGL2Texture, gl_TexCoord[2].zw).xyz; 
    vec3 c10 = texture2D(OGL2Texture, gl_TexCoord[3].zw).xyz; 
    vec3 c12 = texture2D(OGL2Texture, gl_TexCoord[4].zw).xyz;  
    vec3 dt = vec3(1.0,1.0,1.0);

    float d1=dot(abs(c00-c22),dt)+0.001;
    float d2=dot(abs(c20-c02),dt)+0.001;
    float hl=dot(abs(c01-c21),dt)+0.001;
    float vl=dot(abs(c10-c12),dt)+0.001;
    float m1=dot(abs(s00-s22),dt)+0.001;
    float m2=dot(abs(s02-s20),dt)+0.001;

    vec3 t1=(hl*(c10+c12)+vl*(c01+c21)+(hl+vl)*c11)/(3.0*(hl+vl));
    vec3 t2=(d1*(c20+c02)+d2*(c00+c22)+(d1+d2)*c11)/(3.0*(d1+d2));
    
    c11 =.25*(t1+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2));

    d1 = length(c11);
    c11= vec3(pow(c11,vec3(1.2)));

        gl_FragColor.xyz=hd(d1)*normalize(c11);
}


[Dieser Beitrag wurde am 04.05.2012 - 14:25 von guest aktualisiert]




KrossX 
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Post:122
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...   Created on 19.06.2009 - 13:58Jump to top Quote this post Report this post Edit Delete


OMG! It's guest! *faints* XD

@SuheBator: Nice and subtle, for all-3D games. Text and other sprites tend to look pretty bad.

@guest: I like it! Text looks quite nice to me with just the first level of it, with more it just gets too blurry. And the bloom, I always like the bloom. XD

I like it more than AA - Daisy 2.o, the one I use the most. Mostly for the way the text looks at the first level.





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jinjin12 



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Date registered: 07.10.2009
Post:5
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...   Created on 07.10.2009 - 19:31Jump to top Quote this post Report this post Edit Delete


what is the dos box for?




KrossX 
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...   Created on 08.10.2009 - 01:42Jump to top Quote this post Report this post Edit Delete


Google is your friend. => DOSBox Main Page.





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guest ...
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...   Created on 19.05.2010 - 20:27Jump to top Quote this post Report this post Edit Delete


New shader pack soon. Almost there.




KrossX 
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...   Created on 20.05.2010 - 10:55Jump to top Quote this post Report this post Edit Delete


Teaser... ¬_¬





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Kigaruna 



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...   Created on 19.07.2010 - 18:48Jump to top Quote this post Report this post Edit Delete


Sorry for asking, but does new shader pack already there somewhere or its still coming? If the first, I will be grateful for some link. Thanks.




Z 
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...   Created on 21.11.2010 - 01:43Jump to top Quote this post Report this post Edit Delete


"4xGLSoft shader - Bloom II" does not work for me.

Screen just stays black when starting emu.
Doesn't even give a debug-error code.




KrossX 
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...   Created on 23.11.2010 - 05:25Jump to top Quote this post Report this post Edit Delete


What's your videocard ? Because it's working fine here.

Other than that, make sure the content was copied correctly without missing any closing bracket or something.

You could also try adding an extra line to have a blank end of file.





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Verwandte Suchbegriffe:
guest shader pack | aa shader v2 | guest r shaders v2 | 4xglsoft | aa shader v2.o bloom
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