birdis0n


Status: Offline Registriert seit: 01.12.2006 Beiträge: 224 Nachricht senden | Erstellt am 12.07.2007 - 03:45 |  |
Dervish / Warrior AaAyIfhuBYmbQxc7tFA (Ziele: Nekros, Eles -> Midliner)
Mysticism 10 + 2
Wind Prayers 8 + 1
Scythe Mastery 12 + 1 + 1
Equipment
* Radiant's insignia is required to maintain your energy level.
* A Scythe with "Guided by Fate" or "Strength and Honor" inscriptions.
* If you want an even larger energy pool, look for the "I Have the Power" inscription.
* Runes of Major Mysticism, Superior Vigor, Minor Wind Prayers, Minor Scythe Mastery.
Usage
* Keep Avatar of Melandru active as much as possible, and as energy allows for.
* Victorious Sweep, Wearying Strike, and Mystic Sweep are your primary attack skills.
* Follow up Wearying Strike with Mystic Sweep for a fast Deep Wound spike.
* Use Wild Blow to remove stances.
* Featherfoot Grace should be used as a speed boost. Note the reduced duration for Conditions can be helpful when not under the effects of Avatar of Melandru.
* Maintain Harrier's Grasp for chasing down kiting foes.
* Resurrection Signet is to be used on fallen party members.
Warrior / Elementalist AhByIVgK71zhhVr0NEA (Ziele: Monk Nr.1)
Axe Mastery 12 + 1 + 1
Tactics 10 + 1
Strength 8 + 1
Air Magic 2
Equipment
* Use full Gladiator's Armor with Stonefist Gauntlets to raise your energy pool and extend your knockdown.
* If creating a PvP only character for this build, choose a Vampiric PvP Axe of Fortitude and an Ebon PvP Axe of Fortitude, a Zealous PvP Axe of Fortitude, a shield with +30 Health and -20% Blind Duration, and a Furious PvP Spear of Fortitude.
Usage
* Upon entering combat, build adrenaline on a target. Once you and any other warriors on your team have adrenaline, organize a spike on a suitable target. Open your spike with Shock, and use Eviscerate quickly followed by Executioner's Strike.
* Attempt to spike down low-health targets.
* Don't stay on one character for too long, if you see them being enchanted with skills such as Guardian or Protective Spirit, switch targets.
* Use Shock to counter any slow-casting spells and to snare kiters. Be careful, however, and don't just spam the button, as your limited energy reserves will quickly be greyed out from exhaustion.
* Use Frenzy carefully to gain adrenaline, up your DPS, and to speed up your spikes.
Necromancer / Elementalist AkBygyOEjBkxZQoxGEA (Ziele: Alle mit Zeichen des Schnitters etc.)
Soul Reaping 12 + 1 + 1
Curses 12 + 1
Equipment
* Superior Vigor Rune
* Radiant Insignia
* 20/20 curses, 20%/+5e^50 wand with 20%/+30 HP offhand (curses), +30/-2 (curses, high set)
Usage
* Cast GoLE followed by Price of Failure and Reckless Haste on a melee target. Make sure to cover with Parasitic Bond.
* Begin stacking your degen hexes on a target. The order should go a little like this: Reapers Mark,Faintheartedness, Parasitic Bond.
* Resurrect fallen allies, when necessary.
Mesmer / Monk A1AyUD+ADOfQGIu5AEA (Ziele: Alle mit Migräne + Trugbild)
Inspiration Magic 12 + 1 + 1
Illusion Magic 11 + 1
Fast Casting 6 + 1
Equipment
* Use full Survivor's Armor with the appropriate runes.
* For a PvP character, weapon sets should be:
* PvP Spear of Fortitude, Brawn Over Brains inscription, with a PvP Shield of Fortitude with a +armor inscription
* PvP Spear of Fortitude, I Have the Power! inscription, and the shield from above
* PvP Illusion Wand of Memory, Hale and Hearty inscription, with a PvP Illusion Focus of Fortitude, Forget Me Not inscription
* The above wand, with a PvP Illusion Focus of Fortitude, Live For Today inscription
Usage
* Maintain Mantra of Persistence during combat.
* Cast Migraine on an enemy caster and cover with Conjure Phantasm and Images of Remorse.
* When Migraine is recharging, use Conjure Phantasm and Images of Remorse on other enemies to increase partywide degeneration pressure.
* Cast Spirit of Failure on physical attackers, preferably those affected by other hexes that increase chances of missing, to keep energy up.
* Disable enemy's important elite skills with Signet of Humility. Usual targets would be Divert Hexes or Light of Deliverance, as those two monk elites greatly inhibit a hex build's offensive ability.
* Interrupt important spells with Power Drain
* Shutdown enemy monks with Migrain and Power return
Mesmer / Monk A1Ay0AyAYAPwMoIQEQj (Ziele: Monk Nr.2)
Fast Casting 10 + 1
Domination Magic 11 + 1 + 1
Inspiration Magic 10 + 1
Healing Prayers 1
Equipment
* Survivor Insignia for high health
* A 40%/40% Faster Casting / Faster Recharge Domination wand and focus set
* +5e/+30hp Axe, Sword or Spear and +30hp/20% Faster Recharge Domination focus set
* +5e/+30hp Axe, Sword or Spear and +30hp Shield set
* A 40%/20% Faster Casting / Faster Recharge, +15/-1e Healing Prayers wand and focus set for use with Resurrection Chant
Usage
* Maintain Mantra of Recovery whenever possible.
* Use Diversion on anyone spamming their skills. Blinding Surge is the most common target for Diversion, although fire elementalists and necros are also frequently easy targets.
* Use Power Leak whenever possible to shut down casters (including monks). It is often a more powerful tool against non-spamming casters than Diversion.
* Use Drain Enchantment and Power Drain to recover your Energy. Try to Drain particularly useful enchantments such as elementalist attunements.
* Shatter Enchantment and/or Shame/Diversion is your contribution to a group spike; Shame/Divert a monk, shatter the target.
Monk / Mesmer ATByUX3Ikk6hW87ZTUA
Healing Prayers 12 + 1 + 1
Divine Favor 10 + 1
Protection Prayers 8 + 1
Usage
* Use Light of Deliverance to maintain the health of your party at an adequate level.
* Dwayna's Kiss is your big heal, it excels against hex stacks.
* Cast Infuse Health as fast as possible on allies that are dangerously low on Health. This is expensive - use your best judgement with this skill.
* Allies under pressure, or Frenzying Warriors should be covered with Spirit Bond.
* Holy Veil should be used to remove Hexes. This should not be maintained, but cast and removed immediately.
Equipment
* A negative energy set and positive ones.
* A shield.
Monk / Elementalist
AjByMQCjb66xMpmgMCI
Protection Prayers 12 + 1 + 1
Healing Prayers 8 + 1
Divine Favor 9 + 1
Equipment
* Enchanting weapon.
* High and low energy sets.
Usage
* Cast Shield of Deflection on an ally under melee pressure or threat of spike
* Use Reversal of Fortune, Dismiss Condition, and Gift of Health when appropriate
* Use Protective Spirit to counters spikes and heavy damage from the enemy team. # To counter Hexes, use Holy Veil.
# Cast Glyph of Lesser Energy then SoD x2 or SoD + PS.
Runner: AjBycpzr316xMRriMCI
[Dieser Beitrag wurde am 12.07.2007 - 16:19 von birdis0n aktualisiert]
Signatur IGN's: Sir Birdy, I Lord Ares I, Pvp Birdy |
YabYaladnam 



Status: Offline Registriert seit: 19.06.2005 Beiträge: 5957 Nachricht senden | Erstellt am 12.07.2007 - 10:59 |  |
nur ganz kurz zum flagrunner, so wie er jetzt ist, ist er net so besonders gut zum spielen.
Ich weiss, alle spielen ihn so, nur machts manchmal keinen sinn, und ich find auf unserer insel, wär ein offensiver flagger sinnvoller.
entweder mit fallen oder geister.
das problem bei dem flagger is, wenn ich die flagge trage, hab ich um 17 nrg weniger.
durch eile des f-djinn komm ich beim flaggenstand an, und hab ca. 25 nrg, kann dann sowieso net viel machen - einmal aegis und aus.
2 heiler müssen so oder so ausreichen, wir machen sonst einfach nicht genug dmg, gestern wars der beste beweis, wir hätten jeden gvg gewinnen können, teilweise sogar müssen.
Signatur

AT1 Account: Yab Yaladnam, Nai Tenev Eht, Teggun Nedlog, Adaven Gnidnal, Rox Ul, Rubi Lacxe, Keelea of Yab, Ryuchi of Yab, Yulani of Yab, Saree f Yab
AT2 Account: Gaiscioch of Yab, Radhairc of Yab, Sagairt of Yab |