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IrasCignavojo ...
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...   Erstellt am 03.06.2006 - 00:30Zum Seitenanfang Beitrag zitieren Beitrag melden Beitrag verändern Beitrag löschen


Beitrag vom Samstag, Juni 19, 2004 @ 19:06

Myra definition: What is the project Myra?


The project "MYRA" (.myra// ?) is the idea to create one shared fantasy world together with an unlimited number of people (over 1000 up to now) over an unlimited number of years (over 20 up to now). This world is used as a background for D20 fantasy roleplaying campaigns (open gaming) both offline and diceless online. Myra-D20 modules can be published, too.
The ongoing history of this world is simulated in a complex Play-by-Email (PBeM) game since 1982 now, where one year in our real world is used to simulate one your on our shared world, Myra.
It is used as the background for a plethora of stories and poems and even full-fledged printed novels are possible, will happen thanks to [info]nanowrimo and will be published, if good enough, with royalties to the author where applicable.

We welcome any creative talent, poets, writers, artists with anime-sketches or full-blown paintbrush pictures, drawing with pencils or using photoshop or terragen for breathtaking raytraced landscapes.

How can you contribute? You can just contribute some product of your creativity here - and it will be attributed to a certain place and time in the global frame of this fantasy world. You don't have to "dig" this world or in fact roleplaying (or complex boardgame-like Play-By-Email scenarios) or even gaming at all to contribute - just be creative and submit something that could at least *also* be set in our fantasy world.

Or you can 'adopt' a small part of this world in time and space which is and will stay yours to add to as long as that is your wish. That can be a person or group, a county or country, or even a continent. Yours to add to and moderate, with friends if you wish to do so.
If you're just looking for a background for your stories, your pictures or your D20 campaign, feel free to lurk and read and snatch -and contribute- what you like. If it doesn't work on Myra, we'll let you know.

Creative Commons - Learn more about the Copyright licenseAny submission absolutely has to be free of copyright issues by third parties and can be published by us (if no other copyright or copyleft notice is given) based on the CreativeCommons CC-license, where you will be credited, but anything you enter can and will be openly used.

MYRA is free for anyone. If you really want to pay something, there are two options: Anyone interested can join the Registered Society of the Friends of Myra for 12,50€ per year or just donate something for the upkeep of Myra and it's website and our publishing efforts in print.

Source: http://projektmyra.de/myradef.html and
http://www.livejournal.com/userinfo.bml?user=myraworld





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IrasCignavojo ...
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...   Erstellt am 03.06.2006 - 00:32Zum Seitenanfang Beitrag zitieren Beitrag melden Beitrag verändern Beitrag löschen


Beitrag vom Sonntag, Juli 10, 2005 @ 23:08

Myra, Machairas, Magic...... and More

Some basics on MYRA to get you going with your imagination.


Sun(s):
Myra has two suns. Now that you know that, you can forget it again. The second sun, the dark sun Yino, is rarely seen except by dark magic, and only every eight years is it close enough to be seen as a glowing crimson ball near Myra. Some astronomers from the VFA of Athanesia say it is rather some kind of comet, but as I said, you're free to ignore that.

Moon(s):
Myra has two moons, a large light-moon which behaves pretty much like ours. If it is full moon here, it will be full moon on Myra too. There is a smaller, reddish dark-moon, kind of a spooky athmo-moon, with extremely regular moon phases, exactly 16 over the course of one year.

World-Map
MYRA is a globe (and there is an actual globe of this world offline in my room, on a pedestal) though for simulation purposes we have projected the globe on the surface of a icosahedron, a d20, so to speak. Each side of that d20 is covered with a hex grid (48 small hexes in one big hex), that gives us a rough idea what the terrain in a certain area is like, predominantly. How rough? One hex covers about 100x100 miles, all deeper detail is up to the person who adopts (or in the simulation: rules) that part of our world.
Therefore: while a rough map of the world is provided by the team, detail is up to the storyteller, gamemaster or artist.
Oh and the surface is three times as large as that of earth. So there is plenty of room for your imagination.

The Compass-Rose and the two halves of Myra
There are, as you can see from the compass-rose in the picture above, twelve winds, twelve directions and twelve major star-signs in the upper hemisphere. Six major directions (sides of a big hex), six minor (sides of a small hex). For the start you will need just two: the upper one (in other worlds called 'north') is Machairas the sign of the sword, the lower one (in other worlds 'south') is called Ophis, the sign of the serpent. (Please *do* use these terms, instead of north, south etc)

Machairas - The World of the Warrior

Myra is separated in two halves by a large chain of vulcanic mountains, the 'bloody belt'. Machairas is the world of the warrior, male dominated and mixed like a standard fantasy world on a medieval tech-level, though you'll find amazons and queens aplenty. Each of the 12 segments (continents) of Myra's Machairas is odd-shaped and has a guardian, a wise keeper who rarely interferes with politics and mortals and need (or should) not appear in the stories. Everyone can adopt a part of the Machairas of Myra, be it a single character, a whole country or a part thereof, or even, rarely, a whole continent. All gameplay is set here, most stories and pics will be

Ophis - The World of the Witch
Things are complety different in the Ophis of this world, which is one straight matriarchy, ruled by a circle of 12 wise women, witch-queens, who have split the ophis-world like a cake with 12 slices, where witches act like local queens and have amazons to act out their petty wars. Man-servants are nice playthings, but rather weaklings, bred and raised as the inferior species.The Ophis of Myra has no simulation of the politics and thus no gameplay, but stories can be set there.

Magic and Technology
Myra is a fantasy-world, so there is magic. If you know D&D or related D20 material, you will more or less know what is possible and what isn't. Exceptions can and will be made for an exceptionally good story, as long as the balance of the world isn't toppled. Some wise men control even greater magic that spans (or burns) hundreds of miles and affects thousands of people - but such magic is extremely rare and only taught in the great Schools of Wizardry, of which the MSM Esoteria, the Myra School of Magic, is the greatest.
The level of magic you'll find is much lower than in classic D20 worlds (but higher than for example in Tolkien's Middle-Earth), magic treasures and magic weapons will be extremely rare but can happen and can be very powerful.

Technology is on a comparatively low level also (many human nations are not above what you'd find on earth in the early middle ages between 500 and 1000 AD). More is possible though, basically what would have been possible in the middle ages, not what actually was there. Three notable exceptions, though:
(1) a magnetic compass would not work, as there are no magnetic poles in this world. This makes sea-travel slower and mostly coast-bound.
(2) gunpowder would not work as the Powers-that-be have ruled that out
(3) glass is (and thus effective mirrors are) only available for followers of the demigod of light and good magic, Seeker, the hermit in the desert of Zun. The mystery of glass-making is a well-kept holy secret, not common knowledge.

Any questions, so far? Comments and questions in the LJ community, please:
http://www.livejournal.com/community/my … mode=reply





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IrasCignavojo ...
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...   Erstellt am 03.06.2006 - 00:35Zum Seitenanfang Beitrag zitieren Beitrag melden Beitrag verändern Beitrag löschen


In order to get you all more in touch with the Myra basics, like where would someone go, where would a wind blow from, what stars would someone use to navigate in a general direction... take a look at

The Compass Rose - Myra's 12 directions...

The six major directions:

* Machairas - The Sword - Warriors
* Thysias - The Altar - Priests
* Oklis - The Eye - Magicians
* Ophis - The Snake - Witches
* Lychnos - The Latern Light - Scientists
* Klados - The branch (or twig) - Druids

The six minor directions:

* Stauros - The Fire Cross
* Phialae - The Goblet
* Diktyon - The Web or Net
* Anthos - The Blossom
* Peristera -.The Dove
* Bathron - The Footstool

Important Footnote: You shouldn't count on every map being directed to Machairas on the upper side. On MYRA it is quite common that you put the direction on top which represents your deity or national or personal principle that fits best. Watch out for the arrows pointing to "M" for "Machairas" or "O" for Ophis", usually.

For "yonder black mountains in a country afar" you would use only the major directions. For an answer to the question where the next village might be, something with a higher proximity, you'd probably refer to the minor directions.

Source: http://projektmyra.de/windrose.html - drawing by Astrid Grögler, used with permission

[Dieser Beitrag wurde am 03.06.2006 - 00:36 von IrasCignavojo aktualisiert]





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