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ShadX ![]() Real addict ![]() ![]() ![]() Status:Offline Date registered: 20.01.2005 Post:267 Send Message |
???? vec4 fract = fract(coord);? ??? | ||||
ShadX ![]() Real addict ![]() ![]() ![]() Status:Offline Date registered: 20.01.2005 Post:267 Send Message |
Try this if you can... | ||||
ShadX ![]() Real addict ![]() ![]() ![]() Status:Offline Date registered: 20.01.2005 Post:267 Send Message |
?????? Don't run for you? Bye | ||||
MegaManJuno Strong supporter ![]() ![]() Status:Offline Date registered: 28.02.2006 Post:34 Send Message |
That's a nice one ShadX... I haven't checked out the first one you posted yet though. It's a little different that what I'm shooting for, but then it never hurts to have different types of shaders for people to choose from. Signature | ||||
Superman Strong supporter ![]() ![]() Status:Offline Date registered: 25.06.2005 Post:24 Send Message |
I am going to give this shader a go on chrono cross...I think it will go nicely with it. | ||||
MegaManJuno Strong supporter ![]() ![]() Status:Offline Date registered: 28.02.2006 Post:34 Send Message |
Finally, I got some new shots up on my putfile page: http://www.putfile.com/megamanjuno Signature | ||||
Xenus Status:Offline Date registered: 18.07.2005 Post:8 Send Message |
Looks nice expecially on games that look cartoony to bigin with. Though sadly it causes banding on the menu as well but that I can deal with. Anybody check what it does with more realistic looking games? Does it achieve the same effect or just cause banding? | ||||
MegaManJuno Strong supporter ![]() ![]() Status:Offline Date registered: 28.02.2006 Post:34 Send Message |
The "banding" is intentional... it's pretty much the basis for what I'm doing here. If you've ever watched an anime/cartoon, you'll notice that there are distinct shading lines/areas in the picture, which is kind of what I was trying to mimic here. In fact, I used the FF7 menu to assist me in working out the cutoff levels for the color bands. Signature | ||||
Xenus Status:Offline Date registered: 18.07.2005 Post:8 Send Message |
I know the banding is intentional but it looks much beeter on games like FF7 and Wild Arms 2. I was wondering whether it was achieving the same effect there or if it was just causing banding which just looked like bad hsading. I really like the effect on FF7 and Wild Arms 2. Silent Hill not so much. | ||||
MegaManJuno Strong supporter ![]() ![]() Status:Offline Date registered: 28.02.2006 Post:34 Send Message |
I would tend to agree. Games with heavy texture usage featuring a lot of alternating colors don't seem to turn out as well with the color manipulation I'm doing. Games which use "flatter" textures or no textures are where I think it shines at the moment. Silent Hill is kind of hit and miss depending on the textures... Personally, I think the flashlight works out great with it (from what I've seen of it so far) when you see it in motion... it kind of loses something in a still shot. Signature | ||||
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