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ready2rumbelX ![]() Strong supporter ![]() ![]() Status:Offline Date registered: 26.05.2006 Post:20 Send Message |
Hey Pete (and everyone else), Signature -Intel Core 2 Quad (@3200Mhz) -Gigabyte 965P-S3 motherboard -2GB TwinMOS PC-6400 (DDR2 800) RAM -Seagate 80GB and 320GB 7200rpm H.D -nVidia GeForce 7900GS 256MB DDR III (610/1560) -Windows XP SP2 (x64) -Realtek HD w/ Creative PC Works 5.1 -2 x L.G DVD/CD-RW Combo - GSA-H62N | ||||
diceman2037 Real addict ![]() ![]() ![]() Status:Offline Date registered: 18.07.2005 Post:229 Send Message |
Dithering is not required, because the Hardware plugins allow you to set a 32bit image. | ||||
ready2rumbelX ![]() Strong supporter ![]() ![]() Status:Offline Date registered: 26.05.2006 Post:20 Send Message |
Thank you for responding, diceman2037. Signature -Intel Core 2 Quad (@3200Mhz) -Gigabyte 965P-S3 motherboard -2GB TwinMOS PC-6400 (DDR2 800) RAM -Seagate 80GB and 320GB 7200rpm H.D -nVidia GeForce 7900GS 256MB DDR III (610/1560) -Windows XP SP2 (x64) -Realtek HD w/ Creative PC Works 5.1 -2 x L.G DVD/CD-RW Combo - GSA-H62N | ||||
KrossX Real addict ![]() ![]() ![]() Status:Offline Date registered: 16.06.2008 Post:122 Send Message |
Here's an article about dithering on GIF wich can give you a visual idea. Dithering - Graphics Software Glossary As you can see, at 8-bits per channel (the 256color one), there's no need for Dithering. 8bits per chanel => RGBA image => 32bits image. Thus, with OpenGL and D3D plugins allowing 32bits for texture and display depth, there's no need for Dithering at all. Signature ![]() ![]() |
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