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JohnPeterson 



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Date registered: 03.05.2009
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...   Created on 16.05.2009 - 23:59Jump to top Quote this post Report this post Edit Delete


I wrote some posts here about the possibility to make a 2x mode for one of Pete's ePSXe plugins that is entirely pixel accurate for all 2D, but increase the 3D reoslution.

What do you think? Why does ePSXe (with your very good plugin) sometimes add dummy pixels even when the new resolution is an exact ratio of the original resolution. For example 640 x 480 for a 320 x 240 game? Even though I do not restrain the aspect ratio in any way.

As I understand it the OpenGL2 plugin does a 2x version of the original screen with its "High" Internal Resolution option?

Are you planning to release the source code for the ePSXe OpenGL2 plugin?

[Dieser Beitrag wurde am 17.05.2009 - 00:40 von JohnPeterson aktualisiert]




diceman2037 
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...   Created on 17.05.2009 - 06:50Jump to top Quote this post Report this post Edit Delete


JohnPeterson schrieb

    I wrote some posts here about the possibility to make a 2x mode for one of Pete's ePSXe plugins that is entirely pixel accurate for all 2D, but increase the 3D reoslution.

    What do you think? Why does ePSXe (with your very good plugin) sometimes add dummy pixels even when the new resolution is an exact ratio of the original resolution. For example 640 x 480 for a 320 x 240 game? Even though I do not restrain the aspect ratio in any way.

    As I understand it the OpenGL2 plugin does a 2x version of the original screen with its "High" Internal Resolution option?

    Are you planning to release the source code for the ePSXe OpenGL2 plugin?




probably not for another 3-4 years





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Verwandte Suchbegriffe:
accurate epsxe plugins | gpu epsxe plugins | psx plugins internal-resolution | epsxe source code | a mesh viewer for a psx game | epsxe resolution | epsxe psx original resolution | pixelated 3d
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