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zack 



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Date registered: 13.10.2005
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...   Created on 13.10.2005 - 06:35Jump to top Quote this post Report this post Edit Delete


First,my gfx card is r9500 and when i changed my gpu plugin,i got these 3 picture.

img430.imageshack.us/my.php?image=psogl20014pu.jpg
img425.imageshack.us/my.php?image=psd3d0017vj.jpg
img415.imageshack.us/my.php?image=psogl0012ef.jpg
notice the different of shadow.

1st one is snap of ogl2 plugin. same as soft plugin.
2nd one is snap of d3d plugin.
3rd one is snap of ogl plugin.
The actually problem of ogl plugin is when u move ur char.
The screen may looks like the 1st,2nd,and 3rd picture.

1 more thing i notice is when u use the special "Fake substractive blending" game fix.
Both ogl/ogl2 plugin get same result like d3d plugin,the 2rd picture.

Wonder what cause these different...

[Dieser Beitrag wurde am 13.10.2005 - 06:41 von zack aktualisiert]




PeteBernert 
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Date registered: 04.10.2003
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...   Created on 14.10.2005 - 16:56Jump to top Quote this post Report this post Edit Delete


This shadow is done by "subtractive blending" from the game. Well, in OpenGL I can do that without problems, but the D3D plugins are using the DX6 or DX7 interface (for older cards), and this old interfaces cannot do it (it was introduced with DX8).

So, with the D3D plugins I do a "fake" blending, which is not exactly as the psx blending. That's all (and prolly described somewhere in the readmes as well )





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