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Neox ...
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...   Erstellt am 17.03.2006 - 20:28Zum Seitenanfang Beitrag zitieren Beitrag melden Beitrag verändern Beitrag löschen


Zuerst mal zu: Enemy of Justice - Sneak Preview

Plakat

Der Sneak Preview Event zu Shadow of Infinity ist kaum vorbei und schon ist die nächste Sneak Preview Promokarte bekannt.
Diesmal wird es sich um die Karte "Toon Dark Magician Girl" handeln. Der Sneak Preview Event wird am 13. und 14. Mai 2006 stattfinden.

Infos zur Karte:
Toon Dark Magician Girl
Hexer/Effekt/6/2000/1700
This card can only be summoned if you have Toon World is in play. If Toon World is removed, so is this card. If opponent does not have a Toon(s) in control, Toon Girl can directly attack the opponents life points. If opponent does have a Toon(s), Toon Girl selects which monster to attack. Also, for every "Dark Magician" and "Magician of Black chaos" card in either player's graveyard, add 300 points to this cards attack level.



Am 17.5.2006 erscheint bei uns die neue Edition Enemy of Justice, wobei es sich (schonwieder) um E-heros und d-heros drehen wird!

Hier mal ein paar KArten der Ultimate Rare versionen:

Cyber Phönix:


Victory Viper XX03:


Lightning Gear - Rumbling Dragon (Lightning Gear - Gouryuu):


Giver of Judgment - Boltenis:


E-Hero Phoenixguy:


Clocktower of Seclusion:



So und hier die restlichen Karten:

EOJ-JP001 Dark/Warrior/3/600/800
When this card is in face-up attack mode, once per turn you can remove an opponent's monster from the game. The player that use this effect cannot battle during that turn. The monster removed by this effect, at your second Standby Phase, would return onto opponent's field in the same mode.





EOJ-JP002 D-Hero Diehardguy

Dark/Warrior/3/800/800
When this card is face-up on the field, if a monster with [D-Hero] in its name other than this card would be destroy as result of battle and sent to Graveyard, special summon that monster onto your field during your next Standby Phase. This effect can only be used once per turn.




EOJ-JP003 D-Hero Diamondguy

Dark/Warrior/4/1400/1600
When this card is face-up on the field, you can look at the top card on your deck. If that card is a Normal Magic sends it to Graveyard, and you can activate the effect of that Normal Magic at the Main Phase of your next turn. If outside of Normal Magic card put it to bottom of the deck. This effect can only be activate once per turn.
Rare




EOJ-JP004 D-Hero Dreadguy

Dark/Warrior/8/?/?
When special summon by effect of [Clocktower of Seclusion], destroy all monsters on your field except cards with [D-Hero] in its name. Afterward, you can special summon up to 3 monsters with [D-Hero] in its name from your Graveyard. During the turn this card is special summon, when monster with [D-Hero] in its name on your field would be destroy as result of battle, the battle damages done to controller would become 0. This card's attack and defense strength is equal to the total original attack strength of all monsters with [D-Hero] in its name outside of this card.
Ultra/Ultimate Rare




EOJ-JP005 Cyber Tutu

Earth/Warrior/3/1000/800
When all monsters on opponent's field have their attack strength higher than this card's attack strength, this card can attack opponent directly.




EOJ-JP006 Cyber Gymnetics

Earth/Warrior/4/800/1800
Discard a card from hand. Destroy a monster in face-up attack mode on opponent's field. This effect can only be use once per turn.




EOJ-JP007 Cyber Prima

Light/Warrior/6/2300/1600
When this card is successfully sacrificed summon, destroy all face-up Magic cards on the field.
Super/Ultimate Rare




EOJ-JP008 Cyber Giraffe

Light/Machine/3/300/800
Sacrifice this card. Until End Phase of that turn, all damages done to this card's controller by effect of cards would become 0.




EOJ-JP009 Cyber Phoenix

Fire/Machine/4/1200/1600
When this card is face-up on the field, negate all effects of Magic/Trap cards that target a Machine sub-type monster on your field. When this card is destroy and sent to Graveyard as result of battle when it's face-up, draw a card from your deck.




EOJ-JP010 Searchlightman

Light/Machine/3/1000/1000
Reverse: Opponent cannot set card(s) this turn.




EOJ-JP011 Victory Viper XX03

Light/Machine/4/1200/100
When this card sucessfully destroy an opponent's monster, choose one of the following effects and activate.
Increase this card's attack strength by 400.
Destroy a face-up Magic/Trap card on the field
Special Summon a [Option Token] onto your field that have the same Main-Type, sub-type, level, attack, and defense strength as this card.

Super/Ultimate Rare




EOJ-JP012 Birdman of Gale

Wind/Bird/6/2300/1400
When this card is successfully sacrificed summon by sacrifing a Wind main-type monster, return all Magic/Trap cards on the field to owner's hand.




EOJ-JP013 Harpy Pet Baby Dragon

Wind/Dragon/4/1200/600
This card gains effect text equal to number of monster with [Harpy] in its name on your field other than [Harpy Pet Baby Dragon].
1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its name on your field as target of attack other than [Harpy Pet Baby Dragon]
2 - Doubled this card's attack and defense strength
3 - Once per turn, you may destroy a card on opponent's field.
Rare




EOJ-JP014 Lightning Gear - Skyflash (Lightning Gear - Hiramakuu)

Light/Angel/4/1000/500
When this card attack opponent's lifepoints directly, draw a card from your deck. Send this card to Graveyard during the End Phase of the turn this card is successfully Normal Summoned, Reversed Summon, or Special Summon.




EOJ-JP015 Lightning Gear - Sakuraka

Light/Angel/6/2400/1400
This card can be Summoned without sacrifice. If summon by this way, send this card to Graveyard at End Phase.
Rare




EOJ-JP016 Lightning Gear - Rumbling Dragon (Lightning Gear - Gouryuu)

Light/Angel/8/2900/1800
This card can be Summoned by sacrificing 1 monster. If summoned by this way, send this card to Graveyard at End Phase. When this card attack a monster in defense mode, and the attack strength exceed that defense strength, do battle damages to opponent equal to the difference.
Super/Ultimate Rare




EOJ-JP017 Royal Knights

Light/Angel/3/1300/800
When this card destroy a monster as result of battle and send to Graveyard, increase your lifepoints equal to that monster's original attack strength.




EOJ-JP018 Green Declarer

Light/Angel/2/300/500
Discard this card and another Angel sub-type monsters from your hand to Graveyard to activate. Negate an activation of an opponent's Magic card and destroy it. This effect can only be use in opponent's turn.
Rare




EOJ-JP019 Purple Declarer

Light/Angel/2/300/500
Discard this card and another Angel sub-type monsters from your hand to Graveyard to activate. Negate an activation of an opponent's Trap card and destroy it. This effect cannot be use in opponent's turn.
Rare




EOJ-JP020 Artemis of Harvest

Light/Angel/4/1600/1700
When this card is face-up on the field, draw a card everytime a Counter Trap would be activate.




EOJ-JP021 Reiyad of Relief

Light/Angel/4/1400/1500
When this card is face-up on the field, whenever a Counter Trap would be activate return 2 Angel sub-type monsters that are removed from game into your hand.




EOJ-JP022 Bringer of Sparking Light

Light/Angel/3/1600/0
When this card is face-up on the field, all cards that would send to Graveyard would be removed from the game instead.
Rare




EOJ-JP023 Giver of Judgment - Boltenis

Light/Angel/8/2800/1400
When you successfully activate an Counter Trap, you may sacrificed all monsters on your field to special summon this card. When this card is special summon this way, you can destroy number of cards up to the number of Angel sub-type monsters sacrificed this way.
Ultra/Ultimate Rare




EOJ-JP024 Guard Dog

Earth/Beast/3/1500/500
Reverse: Opponent player cannot special summon during this turn.




EOJ-JP025 Vacuum Itachi ("Vacuum Weasel")

Wind/Beast/3/500/1500
Reverse: Opponent cannot activate Magic/Trap during this turn.




EOJ-JP026 Beating Aos

Earth/Spellcaster/4/800/1500
Sacrifice an Earth main-type monster outside of this card from your field, special summon an Earth main-type monster from your hand. This effect can only be activate once per turn. The monsters special summon by this effect would be destroy when [Beating Aos] leaves field.




EOJ-JP027 Raging Eria

Water/Spellcaster/4/800/1500
Sacrifice a Water main-type monster outside of this card from your field, special summon a Water main-type monster from your hand. This effect can only be activate once per turn. The monsters special summon by this effect would be destroy when [Raging Eria] leaves field.




EOJ-JP028 Blazing Hiita

Fire/Spellcaster/4/800/1500
Sacrifice a Fire main-type monster outside of this card from your field, special summon a Fire main-type monster from your hand. This effect can only be activate once per turn. The monsters special summon by this effect would be destroy when [Blazing Hiita] leaves field.




EOJ-JP029 Devastating Wynn

Wind/Spellcaster/4/800/1500
Sacrifice a Wind main-type monster outside of this card from your field, special summon a Wind main-type monster from your hand. This effect can only be activate once per turn. The monsters special summon by this effect would be destroy when [Devastating Wynn] leaves field.




EOJ-JP030 Battery Man - C

Light/Thunder/1/0/1900
When this card is face-up on the field, opponent cannot choose a Thunder sub-type monster as target of attack other than "Battery Man - C".




EOJ-JP031 Super Electromagnetic Operating Voltic Dragon

Light/Thunder/5/2400/1000
When you successfully sacrificed summon by using one of following monsters, this card gain respective effect.
Battery Man D: Negate the Magic/Trap effect that target this card.
Battery Man C: When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference.
Battery Man AA: Increase this card's attack strength by 1000.

Super/Ultimate Rare




EOJ-JP032 E-Hero Phoenix Guy

Fire/Warrior - Fusion/6/2100/1200
[E-Hero Featherman] + [E-Hero Burst Lady]
This card can only be Special summon by Fusion Summon. This card cannot be destroy as result of battle.
Ultra/Ultimate Rare




EOJ-JP033 E-Hero Shining Phoenixguy

Fire/Warrior - Fusion/8/2500/2100
[E-Hero Sparkman] + [E-Hero Phoenixguy]
This card can only be special summon by Fusion Summon. Increase this card's attack strength by 300 for each monsters with [E-Hero] in its name in your Graveyard. This card cannot be destroy as result of battle.
Ultra/Ultimate Rare




EOJ-JP034 E-Hero Sailorman

Water/Warrior - Fusion/5/1400/1000
[E-Hero Bubbleman] + [E-Hero Featherman]
This card can only be special summon by Fusion Summon. When you have set Magic/Trap card, this card can attack opponent directly.
Super/Ultimate Rare




EOJ-JP035 E-Hero Wild Wingman

Earth/Warrior - Fusion/8/1900/2300
[E-Hero Wildman] + [E-Hero Featherman]
This card can only be Special summon by Fusion Summon. Discard a card from your hand, destroy a Magic/Trap card on the field.
Super/Ultimate Rare




EOJ-JP036 E-Hero Necroid Shaman

Dark/Warrior - Fusion/6/1900/1800
[E-Hero Wildman] + [E-Hero Necrodarkman]
This card can only be Special summon by Fusion Summon. When this card is successfully special summon, destroy a monster on opponent's field. Afterward, choose a monster in opponent's Graveyard and special summon it to opponent's field.
Super/Ultimate Rare




EOJ-JP037 Misfortune

Magic - Normal
Choose a monster on opponent's field to activate. Do damage to opponent equal to half of original attack strength. Your monster cannot attack during this turn.




EOJ-JP038 H - Heat Heart

Magic - Normal
Choose a face-up monster on your field to activate. Increase the chosen monster's attack strength by 500. When that monster attack a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference. This card's effect would lasted until end of turn.




EOJ-JP039 E - Emergency Call

Magic - Normal
Choose a monster with [E-Hero] in its name from your deck and add it into your hand.




EOJ-JP040 R - Right Justice

Magic - Normal
For each monster with [E-Hero] in its name on your field, destroy a Magic/Trap card.




EOJ-JP041 O - Over Soul

Magic - Normal
Choose a monster with [E-Hero] in its name from your Graveyard, special summon it to the field.




EOJ-JP042 Hero Flash!!

This card can only be activate when you remove [H - Heat Heart], [E - Emergency Call], [R - Right Justice], and [O - Over Soul] from your Graveyard from the game. Special Summon a Normal Monster with [E-Hero] in its name from your deck. During this turn all Normal Monsters with [E-Hero] in its name can attack opponent directly.




EOJ-JP043 Power Capsule

Magic - Normal
Choose one of the effects of a [Gradius XX03] face-up on your field. This card's effect would become that effect.




EOJ-JP044 Deification of Light

Magic - Quickplay
Special Summon an Angel sub-type monster from your hand. That monster's attack strength would be halved, and destroy it at the end of turn.




EOJ-JP045 Grand Cross

Magic - Quickplay
This card can only be activate when [Macrocosmo] is on your field. Destroy all monsters on the field, do 300 damages to opponent.




EOJ-JP046 Planet Series

Magic - Quickplay
This card can only be activate when [Macrocosmo] is on your field. Do 300 lifepoint damages to opponent. Destroy all monsters on the field.




EOJ-JP047 Dimensional Rip

Magic - Continuous
All monsters that would send to Graveyard would be removed from game instead.




EOJ-JP048 Clocktower of Seclusion

Magic - Field
During each Standby Phase of opponent's turn, put a Time Counter onto this card. When this card have four or more Time Counters on it, battle damages would not be done to this card's controller. When this card is destroy and send to Graveyard while it have 4 or more Time Counters, special summon a [D-Hero Dreadguy] from your hand or deck.
Super/Ultimate Rare




EOJ-JP049 Lifechanger

Trap - Normal
This card can only be activate when your lifepoints is 8000 or more less than opponent. Both player's lifepoints become 3000.
Rare




EOJ-JP050 Elemental Charge

Trap - Normal
For each monsters on your field with [E-Hero] in its name, increase your lifepoints by 1000.




EOJ-JP051 Destiny Destroy

Trap - Normal
Send the top 3 cards on your deck to Graveyard. For each Magic/Trap card send to Graveyard by this effect, you take 1000 lifepoints damages.
Rare




EOJ-JP052 Destiny Signal

Trap - Normal
This card can only be activate when one of your monster on the field is destroyed as a result of battle. Special summon a monster with [D-Hero] in its name that is Level 4 or lower from your hand or deck.




EOJ-JP053 D-Time

Trap - Normal
This card can only be activate when a monster with [E-Hero] in its name on your field leaves the field. Add a monster with [D-Hero] in its name with level lower than that monster into your hand from your deck.




EOJ-JP054 D-Shield

Trap - Normal
This card can only be activate when a monster in attack mode with [D-Hero] in its name on your field would be target of attack. This card would become an equipment card, and equipped on the attacked monster and strength it to defense mode. The equipped monster cannot be destroy as result of battle.




EOJ-JP055 God Bird Attack

Trap - Normal
Sacrifice a Bird sub-type monsters fron your field. Destroy 2 cards on the field.




EOJ-JP056 Elemental Absorber

Trap - Continuous
Remove a monster card from your hand from the game. All opponent's monsters with the same main-type as that card, as long as this card is on the field, cannot declare attack.
Rare




EOJ-JP057 Macrocosmo

Trap - Continuous
This card can only be activate by removing a [Alchemy Kettle - Chaos Distill] from the game from your field. Special summon a [Primerval Sun - Helios] from your hand or deck. Remove all cards from the game that would be send to your Graveyard.




EOJ-JP058 Miracle Arrival

Trap - Continuous
Special Summon one of your Angel sub-type monster that is removed from game. When this card leaves the field, destroy that monster. When that monster is destroy this card is destroy.
Rare




EOJ-JP059 Cracking Hatchet

Trap - Continuous
Choose a face-up monster on the field to activate. When this card is face-up on the field, the attack strength of the chosen monster is decrease by 500 during each of your Standby Phase. When that monster is destroy, destroy this card.




EOJ-JP060 Kick Out

Trap - Counter
Negate the Normal or Reverse Summon of a monster, and return that monster to owner's hand.
Rare



[Dieser Beitrag wurde am 19.05.2006 - 21:56 von Neox aktualisiert]





Signatur
Das Dark Magician Girl:


Und ich besitze sie in Secret Rare!

Es lebe das Dark Magician Girl

BusterBlader ...
1000er Mitglied
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...   Erstellt am 01.04.2006 - 19:50Zum Seitenanfang Beitrag zitieren Beitrag melden Beitrag verändern Beitrag löschen


Sind die D-Hero die nachfolger von den e-heros?
wann kommen die bei uns...

[Dieser Beitrag wurde am 01.04.2006 - 19:51 von BusterBlader aktualisiert]





Signatur
:( UNSER FORUM IST GESCHICHTE ):

phoenix ...
Aktivo
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...   Erstellt am 04.04.2006 - 17:49Zum Seitenanfang Beitrag zitieren Beitrag melden Beitrag verändern Beitrag löschen


ich glaub D_HERO heißt dynisty hero oda so ^^´

aber nicht schlecht die booster vor allem elementarhelden nachschub




BusterBlader ...
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...   Erstellt am 09.05.2006 - 13:13Zum Seitenanfang Beitrag zitieren Beitrag melden Beitrag verändern Beitrag löschen


hei ich hole mir so nen dysplay mal schaun obs gut ist....

p.s. die d-heros sind nicht schlecht aber es lohnt sich noch nicht solch ein deck zu spieln denn es gibt noch zu wenig von den d-heros...
...ob es wohl auch fusionen von denen gibt...





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:( UNSER FORUM IST GESCHICHTE ):

pistolendrache ...
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...   Erstellt am 10.05.2006 - 20:50Zum Seitenanfang Beitrag zitieren Beitrag melden Beitrag verändern Beitrag löschen


ich find den cyber phönix cool





Signatur


15 stück, geil oda? und meine seltenste karte

EIN GUTES DUELL IST DANN EIN GUTES DUELL WENN KEINE MONSTER AUF DEM FELD SIND
den spruch hat mir mal einer aus meiner klasse gesagt und es stimmt

37 gute bewertungen 0 schlechte bewertungen
http://www.razyboard.com/system/thread- … 21990.html deck
http://www.razyboard.com/system/thread- … 67184.html meine tauschkarten

totenliste:
1x mahlzeit
2x godoftheduell (bin voll stolz drauf)
1x masteryugi12


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