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rama ...
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Date registered: 18.11.2005
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...   Created on 05.03.2006 - 05:21Jump to top Quote this post Report this post Edit Delete


Hi guest,
tried the shader on Tekken3 and FF7 with different settings.
I wouldn't recommend it for FF7 as the 2D gets overdrawn too much.
But it's quite good looking in Tekken3 where it seems
more like a contrast enhancer.
It doesn't produce a 'real' comic look but it's a good start

By the way the shader is quite fast (Geforce 6800le).




Superman 
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...   Created on 17.03.2006 - 05:17Jump to top Quote this post Report this post Edit Delete


le = loser edition: reccomend never buying a le card regardless of the chipset

[Dieser Beitrag wurde am 17.03.2006 - 05:18 von Superman aktualisiert]




rama ...
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...   Created on 17.03.2006 - 19:21Jump to top Quote this post Report this post Edit Delete


My 6800le is quite nice, I knew what I bought with it.
Performance is on par with the 6800 standart




Xenus 



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...   Created on 20.03.2006 - 21:36Jump to top Quote this post Report this post Edit Delete


Use riva turner and try unlocking some pipes and that baby will really fly.




guest ...
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...   Created on 06.04.2006 - 12:22Jump to top Quote this post Report this post Edit Delete


Some new cartoon shaders are in the shader download section.




Z 
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...   Created on 23.04.2006 - 18:05Jump to top Quote this post Report this post Edit Delete


I like the Class B Shader I.

Is it possible to combine this one with a median filter?




Z 
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...   Created on 23.04.2006 - 19:20Jump to top Quote this post Report this post Edit Delete


And, it seems it works best in low-x/low-y internal resolution-mode with fullscreen smoothing turned on.
Looks better thand high-x/high-y. How comes? Any solution?




guest ...
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...   Created on 24.04.2006 - 10:05Jump to top Quote this post Report this post Edit Delete


Z schrieb

    I like the Class B Shader I.
    Is it possible to combine this one with a median filter?


Could be tried.
For example, take the c11,c10,c12,c01,c21 colors...then (as in the pseudo-median filter from Renee). Then you can re-calculate c11 (central color):

vec3 mx = max(max(c10,c12),max(c01,c21));
vec3 mn = min(min(c10,c12),min(c01,c21));
c11 = (c11+c10+c12+c01+c21-mx-mn)/3.0;

Edges stay the same...

Z schrieb

    And, it seems it works best in low-x/low-y internal resolution-mode with fullscreen smoothing turned on.
    Looks better thand high-x/high-y. How comes? Any solution?


...OTOH texture filters don't work right with low-low.
Let's assume, you play a 320x240 sprite game in 1280x960.
high-high: 320x240 -(like-point)-> 640x480 -(linear)->1280x960
low-low: 320x240 -(linear)-> 1280x960

In the first example, there will be less blur and more jaggies. Could look worse...
A similar thing happens with texture filters and 2xstreched textures. Doesen't look as good, IMHO, with cartoon shaders.

[Dieser Beitrag wurde am 24.04.2006 - 14:20 von guest aktualisiert]





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glsl cartoon | glsl cartoon shader | cartoon glsl | cartoon shader glsl | glsl sprite | guest cartoon shader download | median glsl | guests cartoon shader download
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