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rama ![]() Strong supporter ![]() ![]() Status:Offline Date registered: 18.11.2005 Post:43 Send Message |
Hi guest, | |||||
Superman Strong supporter ![]() ![]() Status:Offline Date registered: 25.06.2005 Post:24 Send Message |
le = loser edition: reccomend never buying a le card regardless of the chipset | |||||
rama ![]() Strong supporter ![]() ![]() Status:Offline Date registered: 18.11.2005 Post:43 Send Message |
My 6800le is quite nice, I knew what I bought with it. | |||||
Xenus Status:Offline Date registered: 18.07.2005 Post:8 Send Message |
Use riva turner and try unlocking some pipes and that baby will really fly. | |||||
guest ![]() Real addict ![]() ![]() ![]() Status:Offline Date registered: 30.07.2004 Post:856 Send Message |
Some new cartoon shaders are in the shader download section. | |||||
Z Strong supporter ![]() ![]() Status:Offline Date registered: 03.08.2005 Post:72 Send Message |
I like the Class B Shader I. | |||||
Z Strong supporter ![]() ![]() Status:Offline Date registered: 03.08.2005 Post:72 Send Message |
And, it seems it works best in low-x/low-y internal resolution-mode with fullscreen smoothing turned on. | |||||
guest ![]() Real addict ![]() ![]() ![]() Status:Offline Date registered: 30.07.2004 Post:856 Send Message |
Could be tried. For example, take the c11,c10,c12,c01,c21 colors...then (as in the pseudo-median filter from Renee). Then you can re-calculate c11 (central color): vec3 mx = max(max(c10,c12),max(c01,c21)); vec3 mn = min(min(c10,c12),min(c01,c21)); c11 = (c11+c10+c12+c01+c21-mx-mn)/3.0; Edges stay the same...
...OTOH texture filters don't work right with low-low. Let's assume, you play a 320x240 sprite game in 1280x960. high-high: 320x240 -(like-point)-> 640x480 -(linear)->1280x960 low-low: 320x240 -(linear)-> 1280x960 In the first example, there will be less blur and more jaggies. Could look worse... A similar thing happens with texture filters and 2xstreched textures. Doesen't look as good, IMHO, with cartoon shaders. [Dieser Beitrag wurde am 24.04.2006 - 14:20 von guest aktualisiert] | |||||
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