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<BobJoe>
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...   Created on 09.06.2005 - 02:35Jump to top Quote this post Report this post Edit Delete


Radeon 9700 Pro, OpenGL 2.6, ePSXe 1.5.2.
Final Fantasy 8 and 9

Ttexture filtering setting of '4' (this is mostly ideal for FF games).

In both FF8 and FF9, I've noticed that the text oftentimes alternates between pixelated, non-filtered text and text with filtering. Normally, both will be on screen at the same time (see picture) or you can see it alternating.



(filtering changes inbetween "it"

Why is this and is there any way to get rid of it except choosing the 0 texture filtering setting?




<BobJoe>
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...   Created on 09.06.2005 - 15:54Jump to top Quote this post Report this post Edit Delete


An update on this: the problem only occurs if the background of the text is blue (as in my picture), but not if it's using the grey background. Weird huh?




<BobJoe>
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...   Created on 09.06.2005 - 17:54Jump to top Quote this post Report this post Edit Delete


Ok, nevermind, grey background doesn't fix it.




PeteBernert 
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...   Created on 12.06.2005 - 09:59Jump to top Quote this post Report this post Edit Delete


well, mode 4 is doing a mixed up mode, switching between filtered and unfiltered polygons, depending on the primitive type. Prolly the game is using different primitives for painting the text, I will check that somewhen.





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