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ShadX ![]() Real addict ![]() ![]() ![]() Status:Offline Date registered: 20.01.2005 Post:267 Send Message |
Pete, could you add the OGL2InvSize = 1.0/OGL2Size parameter to your OGL2 plugin? This can speed up many shaders a lot... | |||
PeteBernert Admin ![]() ![]() ![]() ![]() ![]() Status:Offline Date registered: 04.10.2003 Post:818 Send Message |
I can add the OGL2Size inverse, no problem. Prolly the next OGL2 release will be between christmas and new year (since I have some free days then). | |||
RiDsTaR Status:Offline Date registered: 03.10.2005 Post:6 Send Message |
Nice.. Cant wait pete keep up the good work! Signature Yep! | |||
PeteBernert Admin ![]() ![]() ![]() ![]() ![]() Status:Offline Date registered: 04.10.2003 Post:818 Send Message |
>normal textures: (1.0/1024.0, 1.0/512.0); | |||
ShadX ![]() Real addict ![]() ![]() ![]() Status:Offline Date registered: 20.01.2005 Post:267 Send Message |
OGL2Size inverse is enough for me. | |||
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