Pete´s Messageboard... No ISO/BIOS requests!

Homepage Members Register Login Search Old board


Neuer Thread ...


AuthorTopics » Book an abo for this threadClose Thread Move Thread Fix the thread Print view Delete this thread

KrossX 
Strong supporter
......

...

Status:Online
Date registered: 16.06.2008
Post:91
Send Message
...   Created on 03.07.2008 - 05:10Jump to top Quote this post Report this post Edit Delete


Probably just the trade-off of using such texture enhancement. It seems to only happen with big sprites.

Tested with
Plugins: D3D, DX6 D3D, OGL v1.77, OGL2 v2.9
Emulator: ePSXe v1.7.0
Game: Breath of Fire III / Breath of Fire IV

I haven't tried any other sprite game so far.

Using savestates as a quick save/load on spot corrects the issue for a while. Pressing ESC to stop the emulation and then continue it, corrects the issue for a while too. While using OGL2 plugin, playing with the FE setting while ingame also corrects the issue for a while.

Screenshots (reduced at 50% size)
DX6 D3D - D3D - OGL
OGL2 01 - OGL2 02 - OGL2 03

[Dieser Beitrag wurde am 11.07.2008 - 01:36 von KrossX aktualisiert]





Signature

diceman2037 
Real addict
.........

...

Status:Offline
Date registered: 18.07.2005
Post:166
Send Message
...   Created on 08.07.2008 - 08:22Jump to top Quote this post Report this post Edit Delete


KrossX schrieb

    Probably just the trade-off of using such texture enhancement. It seems to only happen with big sprites.

    Tested with
    Plugins: D3D, DX6 D3D, OGL v1.77, OGL2 v2.9
    Emulator: ePSXe v1.7.0
    Game: Breath of Fire III

    I haven't tried any other sprite game so far.

    Using savestates as a quick save/load on spot corrects the issue for a while. Pressing ESC to stop the emulation and then continue it, corrects the issue for a while too. While using OGL2 plugin, playing with the FE setting while ingame also corrects the issue for a while.

    Screenshots (reduced at 50% size)
    DX6 D3D - D3D - OGL
    OGL2 01 - OGL2 02 - OGL2 03



whats the internal res's set at.




KrossX 
Strong supporter
......

...

Status:Online
Date registered: 16.06.2008
Post:91
Send Message
...   Created on 11.07.2008 - 01:09Jump to top Quote this post Report this post Edit Delete


If I remember correctly, I tested OGL2 with Internal resolutions of [0,0], [1,1] and [2,2]. I think the screenshots are taken with the [2,2] setting. I don't know what would that matter, since this 2xSaI issue shows regardless of plugin.

#Edit - Update: I don't have BoF3 at hand, but I have BoF4 wich also uses sprites for the characters. Using the same place to test, the method was to just switch between the enemies selected several times untill the corruption appears. There you go:

(images reduced at 50% size)

Game: Breath of Fire IV [NTSC]
OGL2(0,0) - OGL2(1,1) - OGL2(2,2) - OGL2(2,3)

[Dieser Beitrag wurde am 11.07.2008 - 01:35 von KrossX aktualisiert]





Signature


Similarly threads:
Topics Created by Replies Boardname
Entwurf neuer GuHT-Image-Flyer (+ Image-Zettel.) EK 1 ek
2xSaI GLSL shader guest 102 pete_bernert
Is there a OGL2 2xSaI Shader out there? GreenImp 0 pete_bernert
Metroid Prime 3: Corruption CaptainN 2 kafei
Metroid Prime 3 Corruption Buri 2 burisforum
Neuer Thread ...





Masthead

This forum is a free service of razyboard.com powered by:
Geizkragen Price Comparison. Top product in the price comparison: Krups Nespresso Essenza (XN2001)
Do you want a free forum in less than two minutes? Then click here!



Verwandte Suchbegriffe:
epsxe v1.7.0 plugins
blank