KrossX Strong supporter
 

Status:Online Date registered: 16.06.2008 Post:91 Send Message | Created on 03.07.2008 - 05:10 |  |
Probably just the trade-off of using such texture enhancement. It seems to only happen with big sprites.
Tested with
Plugins: D3D, DX6 D3D, OGL v1.77, OGL2 v2.9
Emulator: ePSXe v1.7.0
Game: Breath of Fire III / Breath of Fire IV
I haven't tried any other sprite game so far.
Using savestates as a quick save/load on spot corrects the issue for a while. Pressing ESC to stop the emulation and then continue it, corrects the issue for a while too. While using OGL2 plugin, playing with the FE setting while ingame also corrects the issue for a while.
Screenshots (reduced at 50% size)
DX6 D3D - D3D - OGL
OGL2 01 - OGL2 02 - OGL2 03
[Dieser Beitrag wurde am 11.07.2008 - 01:36 von KrossX aktualisiert]
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diceman2037 Real addict
  

Status:Offline Date registered: 18.07.2005 Post:166 Send Message | Created on 08.07.2008 - 08:22 |  |
KrossX schrieb
Probably just the trade-off of using such texture enhancement. It seems to only happen with big sprites.
Tested with
Plugins: D3D, DX6 D3D, OGL v1.77, OGL2 v2.9
Emulator: ePSXe v1.7.0
Game: Breath of Fire III
I haven't tried any other sprite game so far.
Using savestates as a quick save/load on spot corrects the issue for a while. Pressing ESC to stop the emulation and then continue it, corrects the issue for a while too. While using OGL2 plugin, playing with the FE setting while ingame also corrects the issue for a while.
Screenshots (reduced at 50% size)
DX6 D3D - D3D - OGL
OGL2 01 - OGL2 02 - OGL2 03
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whats the internal res's set at.
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KrossX Strong supporter
 

Status:Online Date registered: 16.06.2008 Post:91 Send Message | Created on 11.07.2008 - 01:09 |  |
If I remember correctly, I tested OGL2 with Internal resolutions of [0,0], [1,1] and [2,2]. I think the screenshots are taken with the [2,2] setting. I don't know what would that matter, since this 2xSaI issue shows regardless of plugin.
#Edit - Update: I don't have BoF3 at hand, but I have BoF4 wich also uses sprites for the characters. Using the same place to test, the method was to just switch between the enemies selected several times untill the corruption appears. There you go:
(images reduced at 50% size)
Game: Breath of Fire IV [NTSC]
OGL2(0,0) - OGL2(1,1) - OGL2(2,2) - OGL2(2,3)
[Dieser Beitrag wurde am 11.07.2008 - 01:35 von KrossX aktualisiert]
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