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GreenImp ![]() Strong supporter ![]() ![]() Status:Offline Date registered: 18.10.2005 Post:22 Send Message |
I was wondering... Is there a way for the 2xSaI shader work according to the level strength you put on the shader? Signature -GreenImp http://greenimp.epsxe.com/GreenImp-ePSXeDoc.html OS: Windows XP professional (SP2) CPU: AMD Atholon XP 2800+ (Barton) Graphics Card: Leadtek GeForce A7600 GT THD (256 DDR3 - AGP) Memory: 1 GB DDR Corsair value Sound Card: Sound Blaster Live! value Mobo: ASUS A7N8X-E Deluxe (nForce 2 Ultra 400) | |||
VerGreeneyes Strong supporter ![]() ![]() Status:Offline Date registered: 26.04.2007 Post:89 Send Message |
Wanted to let you guys know, I've been working on this shader for the past week or so (I've also had the flu, so progress has been kinda slow) and I managed to speed it up significantly a while ago. I'm trying to write a little something that will brute-force simplify the conditionals involved, but it's a pain in the ass. Anyway, once I either finish this or give up on it, I'll post the speeded up version I've already got. | |||
GreenImp ![]() Strong supporter ![]() ![]() Status:Offline Date registered: 18.10.2005 Post:22 Send Message |
cool. looking forward to it. hope you get well. Signature -GreenImp http://greenimp.epsxe.com/GreenImp-ePSXeDoc.html OS: Windows XP professional (SP2) CPU: AMD Atholon XP 2800+ (Barton) Graphics Card: Leadtek GeForce A7600 GT THD (256 DDR3 - AGP) Memory: 1 GB DDR Corsair value Sound Card: Sound Blaster Live! value Mobo: ASUS A7N8X-E Deluxe (nForce 2 Ultra 400) | |||
VerGreeneyes Strong supporter ![]() ![]() Status:Offline Date registered: 26.04.2007 Post:89 Send Message |
Thanks; progress has been steady but slow (I hate iterative backtracking ...). Still, I hope to finish something tonight (though don't expect too much) | |||
VerGreeneyes Strong supporter ![]() ![]() Status:Offline Date registered: 26.04.2007 Post:89 Send Message |
Well, I've got it working. Now it's just a matter of time - and figuring out how much time! Might take a day, might take 500 billion years ... There are some things I could do to speed it up, and theoretically I could even try distributed computing (though I doubt anyone would lend their processing power to such a useless project) | |||
guest ![]() Real addict ![]() ![]() ![]() Status:Offline Date registered: 30.07.2004 Post:856 Send Message |
Well, i got an idea how to improove image quality. | |||
VerGreeneyes Strong supporter ![]() ![]() Status:Offline Date registered: 26.04.2007 Post:89 Send Message |
Your idea sounds good, guest, but there's one thing we should remember if we try this: as things stand, we're using a dot product that gives preference to Red, then Green, and only then Blue.. with range testing we'll have to use something like distance(C0,C4)<[some constant] in place of the current c0==c4 | |||
guest ![]() Real addict ![]() ![]() ![]() Status:Offline Date registered: 30.07.2004 Post:856 Send Message |
This above example is just fine. | |||
VerGreeneyes Strong supporter ![]() ![]() Status:Offline Date registered: 26.04.2007 Post:89 Send Message |
I should've looked more closely at your example code, my apologies. | |||
VerGreeneyes Strong supporter ![]() ![]() Status:Offline Date registered: 26.04.2007 Post:89 Send Message |
I should've looked more closely at your code, my apologies. | |||
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