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ShadX ...
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Date registered: 20.01.2005
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...   Created on 07.10.2005 - 12:01Jump to top Quote this post Report this post Edit Delete


Guest(r), please, see yours "Private Msgs".
Bye




ShadX ...
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...   Created on 10.10.2005 - 17:26Jump to top Quote this post Report this post Edit Delete


You can try to convert it as ARBfp/vp... I have heard that ARBfp/vp is much faster on Ati cards...
Here a short guide:

rapidshare.de/files/6111181/ARBfpvp.txt.html

Bye

[Dieser Beitrag wurde am 10.10.2005 - 17:26 von ShadX aktualisiert]




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...   Created on 13.10.2005 - 04:21Jump to top Quote this post Report this post Edit Delete


This looks really nice!

Before - 1280x1024



After - 1280x1024





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...   Created on 16.10.2005 - 01:59Jump to top Quote this post Report this post Edit Delete


Interesting. I'm gonna toy with those settings see what I can come up with.

You guys make some great shaders. I have virtually every one of them in my shader folder.

Much thanks for all your work.





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OS: Windows XP Professional SP2
CPU: AMD Athlon 64 3200+ (Link)
Motherboard: DFI LanParty nForce 4 Ultra-D (Link)
Video Card: BFG GeForce 6800 Ultra 256 (Link)
RAM: 1GB PC3200 Mushkin (Link)
Sound Card: Hercules Game Theater 7.0 (Link)

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...   Created on 17.10.2005 - 06:35Jump to top Quote this post Report this post Edit Delete


Here's a Front Mission comparison using these values.

float mx = 0.3; // max smoothing factor
float mn = 0.5; // max sharpening factor

Grid View:

No Shader

Shader On

3D Models/Combat View:

No Shader

Shader On






Signature
OS: Windows XP Professional SP2
CPU: AMD Athlon 64 3200+ (Link)
Motherboard: DFI LanParty nForce 4 Ultra-D (Link)
Video Card: BFG GeForce 6800 Ultra 256 (Link)
RAM: 1GB PC3200 Mushkin (Link)
Sound Card: Hercules Game Theater 7.0 (Link)

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...   Created on 18.10.2005 - 01:18Jump to top Quote this post Report this post Edit Delete


I've been messing with the smoothing and sharpness values to see if I could reduce smoothing a bit but retain a non-pixelated look.

Here's what I've got with significantly less smoothing but a high sharpness value. These shots are a value of .05 Smoothing and Sharpness value at .50.


(Lower Smoothing-Grid)
(No Shader-Grid)

(Lower Smoothing-3D Combat)
(No Shader-3D Combat)


And that's Hoshigami not FFT in the shader thread. They look almost the same though.

I'm really happy with these settings I think. It retains a lot, almost all, of the detail and removes almost all of the pixelation.





Signature
OS: Windows XP Professional SP2
CPU: AMD Athlon 64 3200+ (Link)
Motherboard: DFI LanParty nForce 4 Ultra-D (Link)
Video Card: BFG GeForce 6800 Ultra 256 (Link)
RAM: 1GB PC3200 Mushkin (Link)
Sound Card: Hercules Game Theater 7.0 (Link)

ShadX ...
Real addict
.........



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Date registered: 20.01.2005
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...   Created on 18.10.2005 - 10:47Jump to top Quote this post Report this post Edit Delete


Very good job, Guest(r).
Only I don't understand why you use mx, mn and k...
I think is better to write:
float mx = 0.3; // max smoothing factor
//float mn = 0.3; // max sharpening factor
//float k = -(mn+mx)/3.0;
float k = -0.2;// -(0.3+0.3)/3.0;
You save one ADD, one RCP and one MUL...
Bye




ShadX ...
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Date registered: 20.01.2005
Post:266
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...   Created on 18.10.2005 - 12:37Jump to top Quote this post Report this post Edit Delete


Ok, Guest, but if you can, is better if you don't use divisions. Every division stall the shader. If you use:
float k = -(mn+mx)*0.333;
you have nearly the same result without stall.
Bye





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